Waterlocket
A downloadable demo for Windows, macOS, and Linux
Download NowName your own price
A short game demo I made to learn the complexities of 3D gamedev.
Controls: WASD - move left_click - interact escape - escape
Most of the assets were found on OpenGameArt.org or FreeSound.org
If you'd like to contribute to an up and coming gamedev, you can donate here on itch or on my KoFi. Also, you can follow me on Mastodon.
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | Raccoon Formality |
Made with | Godot |
Tags | 3D, Atmospheric, Creepy, First-Person, Horror, PSX (PlayStation), Retro, Short, Singleplayer, Survival Horror |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Links | KoFi, Mastodon |
Download
Download NowName your own price
Click download now to get access to the following files:
waterlocket_WINDOWS.zip 50 MB
waterlocket_LINUX.zip 50 MB
waterlocket_MACINTOSH.zip 74 MB
Comments
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Hello, what software did you use to make the game?
godot, gimp, and audacity
i also used assets from OpenGameArt.org and FreeSound.org
Call me crazy, but project waterbound sounded way cooler then Waterlocket. If it’s something you expand upon on a remake I understand, but ‘Waterbound’ just rolls off the tongue and makes you scared.
All my opinion haha 🤷♂️
Adventurous and intriguing - definitely good.
For the short demo, this was brilliant. Superb atmosphere, great sound design, everything was good quality. Unfortunately it was short, although I can relate to that. The only minor complaint I had was with the box collision, which took me off from immersion, just small amount.
Best of luck with the future games. Cheers!
Lol the box collision bother be too haha
You did a really good job capturing a PSX games look and feel. The sound design is good and atmospheric. I appreciate that you took into account falling and dying in the water. The interactions are simple and intuitive. Theres not really much else to say. Theres no game loop for a survival horror, as there aren't currently any run or hide mechanics. I dont know if its the type of game you hide from the enemy, where you fight them, or where you use the environment to slow them down/damage them.
I do look forward to what you do next though. :)
Thank you, I really do appreciate your comment. You're right, there isn't a lot to the game right now, I'm still getting the hang of 3d gamedev and level design. However, now that I have tried it, I do think I'd be able to make a more gamer-y game.
gamer-y good 👍👍
This was a really short horror game about the main character working at an oil rig in the middle of the ocean, having to deal with a few mundane tasks before something bad happens. I felt that the game could have been much longer and it would be good to see the monster attacking the player as well.
Thank you for reading my comment and I wish you good luck in your future endeavours.